Grand Tour Fukup! :o

Goie môre mense,

my plan today was … no, let me start from the beginning: Pulled some anatomic stuff in  my poor body, hurt hurt hurt, can’t attend early morning yoga today. Actually can hardly walk. So what we do? Yeah, of course, grab the chance for uninterrupted me-time and continuation of my Grand Tour. But first gotta make myself familiar with another new boat I just got:

The Bandit 50/3 is a very comfortable boat.

The Bandit 50/3 by Analyse of Bandit boats. Far as I see it’s a joyful but very seaworthy cruiser from the 1970s, so love it already. What I love it for even more, I can just switch from full manual control to Autopilot (Autotrim more exactly) with just a single text command. For my purpose of cruising all over SL’s most famous waterways, this function is a must. Leaves me enough time to set up for photos and also for navigation while my automatic crew does all the tedious manual work. 🙂

You can whip her around the buoys of a race course, but I guess she’s rather made for relaxed cruising and beer testing. Have a peek down into the salon, looking very comfy, right? And don’t forget, this looks like a set of fully functional instruments in the steering column!

And since Lucy and me already tried my Bianca-modded Class40 for the Blake Sea Raft Up, I thought I’m gonna do today’s leg of my maxi cruise with the big Bandit 50/3. Don’t let looks deceive you: This is a 50′-footer! She just looks rather delicate due to her 70s styling genes, not as plump and wide as today’s fat-assed boats. 😐

The helmswoman is also sat down rather laid-back, But don’t let the looks fool you, Orca’s 110% focussed. =^.^=

Ok, today’s leg is just a little excursion from my big plan, supposed to bring me down westwards on Corsica’s northern shoreline. Yep, you guessed it, another visit of the Linden memorial was on my mind.

With a boat like this I wouldn’t hesitate a second before taking her across the atlantic.

Fortunately I first sailed a bit up n down the corridor between Corsica and Gaeta V, in order to snap some photos. Was too suprised and didn’t snap any photos of the super cute anim when deckhand Orca raises the main- and jib sails. Will try to capture the moment for my next writeup.

Rather romantic, isn’t it? And look: the illuminated instruments! People, this is great.

Because on my way back to Corsica, just about to enter Corsian coastal waters proper … swoosh, little Orcsi finds her ass planted on the seafloor, unable to move, boat sailing on without me. As so often lately, every small little crash is too much for my frail nerves and so I’m deleting the boat and log out from where I’m sitting.

Awww, that’s the life!

It’s okay, since now we can put the bias directly on  the Bandit 50/3. I copied the attached User’s Manual, and it’s very looooooong but also very interesting:

The Bandit 50/3 is powered by the 3rd generation BOSS Dynamic Sailing Engine. Everything about the boat is aimed at giving you a fun and realistic experience, and while being a cruise friendly boat that is accessible for beginners, the Bandit 50/3 is setup to bring you pure adrenaline when pushed to the limits in high winds with full manual control.
– Rez the boat.
– Right click on the boat and select “sit here”
– Say main in local chat to raise the main sail.
– (Wait till you are done hoisting the main)
– Say jib in local chat to hoist the jib.
– Use up and down arrows to trim the main sail.
– Use left and right arrows to steer the boat.
Left and Right arrow keys:
– Steer left or right
Up and Down arrow keys:
– Tighten or loosen the main sail
Page Up or Page Down:
– Tighten or loosen the jib when the sail lock is turned off
– Throttle the engine when started 
main – hoists/lowers main sail
jib – hoists/lowers jib
gen – hoists/lowers genua
spin – hoists/lowers spinnaker
boom – ready the spinboom
start – starts the engine
stop – stops the engine
moor – deactivates the boat
autopilot – turns auto trim on/off
lock – toggles the sail lock
racing – acquire racing wind/lock
cruising – cancel race mode
give controls – switch controls
take controls – owner takes back controls
dock – dock the boat when next to the dock
cam – reset camera, crew: use the hud
channel ## – changes the chat channel
winddir ### – sets wind direction
windspeed ## – sets windspeed
horn – sounds the boat’s horn
fuel – refuels the boat
anchor – lets out the anchor or pulls it in
tent – deploys the tent, or hides it
bimini – sets up the bimini or hides it
table – toggles the table
drinks – puts drinks on the table
mainreset – turns main power light off
– doors and hatches
– windows for curtains
– radio and television
– shower knobs
– toilet flush knobs
– fenders left and right
– buttons on the power panel
– light switches
– pillows in the beds
– table inside
– ladder on the back
– tent door

The Bandit 50/3 X is the no mod/one design version of the Bandit 50/3 meant for racing, its a two person boat with a smaller feature set and smaller inventory, everything about the boat is tailored towards a pure sailing experience. The boat can only be partially textured using chat commands, see the chapter about texturing.

The default wind you’ll have after rezzing or resetting (“mooring”) your boat is 15 knots north wind (0 degrees). There are two ways to set the wind, the quickest way is by using the chat commands (while seated on the boat), saying windspeed 20 in chat will set your windspeed to 20 knots, and the windspeed can be any value between 1 and 30 (the boat will accept higher inputs, but since we are talking gale force winds there, try solely at your own risk!)

Wind direction is set in degrees, where 0 (or 360) is default, blowing from the north, and in the same fashion, 90 degrees will be east, 180 degrees will be from the south, and 270 will be from the west. Saying winddir 90 in chat will make the wind blow from the east, and you can set any value between 0 and 360.

Alternatively, wind with more variations can be set using the iPad, just for you, or for multiple boats at once, check the racing manual for details!
When single handing the Bandit 50/3 it all comes down to you, setting, changing and lowering sails requires you to momentarily leave the helm and when you are busy at the mast other controls won’t be available! After hoisting the main sail (by saying main in local chat) and setting the jib (by saying jib in local chat) or genoa (by saying gen in local chat) you need to trim your sails (up and down cursor for the main, Page Up and Page Down for the jib). The sails have built in visual and audible effects for luffing indicating your sails are too loose, and have telltales to indicate if your sails are trimmed to tightly.

A telltale is a piece of red fabric attached to the sails of the boat, when the sails are correctly trimmed the telltales will be “streaming” (horizontal) when the sails are trimmed too tight, the telltales will be hanging vertically.

In addition to the luffing and the telltales the boat will give you a visual trimming aid using the color of the instruments. Your boat has two instruments on the video display situated on the mast, the top one will indicate the trimming state of the jib, and the bottom one will indicate the trimming state of the main. Red means your sails are way too loose, yellow indicates too loose but close to good trim, green means correctly trimmed, and blue means your sails are trimmed too tight. When using the automatic trimming option the backlight will be orange. The light will turn grey when the engine is on.

After a tack the jib will be loose on the other side of the boat. This means that you will have to trim the jib after each tack. When sailing on autopilot the jib will be trimmed automatically. The only issue here is that once it catches wind, this will make the boat heel over loads.

When running downwind the jib/genoa and main sail can be winged (one sail set to either side), this is achieved by sailing the boat to the lee and manually gybing the main sail with a gentle tug on the sheet. Make sure the sail lock is deactivated to be able to trim the jib/genoa independently.

The Bandit 50/3 is designed around operation with a crew member, so when single handing it she will be a handful. The crew, by using the hud or gestures, can raise and lower the sails, change head sails, trim the sails and at any time trade places with you if you so desire.

Your new boat is equipped with no less than four different sails. One main sail and three head sails. All these sails have different properties. The main sail is the sail that provides you with most of your sailing power. It’s the sail you would always raise and keep raised when you’re going cruising. The choice of head sail is a bit more complex.

The Jib can be used at any time, under any condition. It’s the smallest of your head sails. It provides you with enough power for a decent cruise and aside from giving you extra speed, it will also help in keeping your boat in line. You will need this to keep your boat from turning into the wind when you’re reaching or sailing beam reach. Because the sail is relatively small it can be used in high winds. It won’t make your boat heel over too much.

The genoa is basically a large jib. This means it’s it’ll provide your boat with a bit more speed, but it will also make your boat heel over more. The main draw back of this sail is that you can’t really use it when sailing up wind. A sail this size can pull your boat sideways so much it ends up flat on the water. Use this sail on a beam reach or broad reach when you need more speed, but make sure it’s down when you’re turning up wind.

The spinnaker is also called a chute, mainly because it looks like a big parachute hanging off’ your boat. This sail has the most sailing power of all sails. This sail is only used when sailing down wind. Don’t try and sail upwind with this sail. It will pull your boat under water if you’re not careful. You can’t trim this sail like you can the other sails. It really does hang off your boat like a parachute and will always point straight down wind.

So in short the differences between the head sails: power, amount of heel and the sailing angle at which it’s best used:

On a reach, use the jib.
Beam reach and broad reach, use the genoa.
Down wind, use the spinnaker.

All sails on Bandit 50/3 can be hoisted and lowered with chat commands (main, jib, gen, spin) or by clicking its corresponding symbol on the hud. Both skipper and crew can hoist and lower the sails. It’s not possible to sail with two head sails up at the same time. Make sure you lower one head sail before hoisting the next. And do note that hoisting and lowering of sails takes a lot of time, so plan before you do. Make sure you have enough time and room on the water to complete the task.
When sailing with large sails and a heavy wind there are few situations a sailor has to be weary of. When a large sail catches too much wind, more than the rig can bare, a broach can occur. There are two types of broaches.

The first type of broaching happens when you are sailing upwind with the genua deployed. If your apparent wind angle gets below 40 degrees, the sail will start to catch a lot of wind, resulting in the boat heeling over, until it’s almost on its side. This is sometimes called a knock-down. When this happens you will lose pressure on the rudder and it will be hard to recover the boat. The only thing to do is to just let it happen. The boat will turn into the wind automatically because of extreme weather helm. Once it’s in irons or directly into the wind, the boat will recover.

The second type of broaching happens when you are sailing downwind with the spinnaker deployed. When you decide to turn up wind with the spinnaker still out, make sure you don’t get above an apparent wind angle of 140 degrees. If you do get below that angle, the spinnaker will slowly start to catch more wind than the boat can handle and pull the nose of the boat down into the water. This will also render your rudder useless. This situation can be a bit harder to recover from. The thing to do here is to keep steering your boat away from the wind and hope the rudder catches enough to correct your heading.

Note that both types of broaching occur gradually. Not all is lost once you pass the apparent wind angles noted here. When you see a broach coming on you still have 5 seconds or so for it to reach its full effect. This should hopefully be enough time for you to make the necessary corrections before you get into real trouble.

A handy feature on this boat is the sail lock. This feature locks your sails to one key on your keyboard. With the lock engaged you can trim both the main sail and the jib with the up and down arrows on your keyboard. With the lock turned off you can trim the mainsail with the up and down arrows and trim the jib with the pgup and pgdn keys on your keyboard.

The lock was designed to give you a leisurely sailing experience when you want it and a bit of a challenge when you are up for it.

Note that engaging the lock during races is possible. A race director can’t make you sail without the lock. Whether it’s used or not really comes down to sportsmanship.
For the moments you are feeling lazy or need your hands free for other things, like chatting or drinking tea, you can choose to have the boat trim the sails for you. Saying autopilot in chat will engage the auto trim and the backlight illumination of the instruments will turn orange to confirm it’s activated. You can raise and lower sails at will with the autopilot engaged. The autopilot is also available when racing. Your race director will be able to see you using it on your boat’s screens.

So you have completed the beat or upwind leg and rounded the mark. Most people now just sit and play follow the leader until the next beat. However, people who want to actually win the race will instead try to get in front of the sailboats ahead. The way to do this is to take advantage of a technique called Wind Shadowing.

In order to do this, your boat must be windward of the boat ahead of you if on a run, and if you are on a reach, you need to try to get windward of the boat in front. Of course, if the sailor ahead of you knows their stuff, they will anticipate your windward manoeuvre and will try to keep control of their wind by heading up as well, so make sure you are quick on your toes rounding the mark to try and get windward of the boat ahead.

If you are on a run, this technique will cause the boat ahead to slow down, because essentially you are taking their wind by creating a wind shadow in front of your boat. This will cause you to continue to go at the same speed (and take any available gusts), while the boat ahead will keep slowing down as their source of energy disappears.

The only way to overtake a boat downwind is on the windward side, because going the leeward side (despite having the right to call the windward boat to give you room) will mean you are stuck in the other boat’s windward shadow.

The Bandit 50/3 is aimed at sailing it with a crew member, and while you can sail single handed, the boat really comes into its own with crew handling the trimming of the headsails, as well as changing sails. The crew can use the included hud, or the gestures to do so.

At any given time you can switch places with your crew member by saying give controls in chat, effectively making your crew the skipper, and you the crew member. Keep in mind that while switched the new temporary captain also gets your control inputs and chat commands, and you will be using the hud and/or gestures. Your crew member can hand the controls back by in turn saying give controls in chat, or alternatively you could swap places again by saying take controls.
Upon mooring of the boat roles will automatically be reverted.

When The Bandit 50/3 is heeling, the lee side of the lowest hull is more under water than the weather side. The resulting shape of the submerged part of the hull in this condition creates a force (a turning moment) that pushes the bow to weather (into the wind) so that it is necessary to counteract this force with the helm to prevent the boat from turning into the wind.

A slight amount of weather helm is a desirable situation, both from the standpoint of the “feel” of the helm, and the tendency of the boat to head slightly to windward in stronger gusts, to some extent self-feathering the sails. Weather helm also provides a form of dead man’s switch, the boat stops safely in irons if the helm is released for a length of time.

The Bandit 50/3, together with Ushuaia, The Flying Shadow and the Bandit IF are the only boats in SL with realistic weather helm, so it may take a bit of getting used to. The helm of the boat will be fairly neutral when running and on a broad reach, but once on a beam or close reach the effects will become notable, and once close hauled the boat will require some work to keep on course. A lot of factors contribute to the weather helm, like windspeed, wind direction and the amount of heel. Countering weather helm requires active steering, where the key to success is “going with the motion” and trying to avoid over compensating.

To help you out, Bandit 50/3 is outfitted with the TrueHelm progressive helm system, meaning you can give the smallest course corrections, but also, under speed, make fairly quick turns. The helm will “soft” auto center when released, but will give you full control over both directions when operating it. It gives a very real feeling to the helm, and great precision in controlling the boat while not giving you unnatural controls or a steep learning curve, you’ll feel right at home using it.

The Bandit 50/3 has an elaborate console that gives you lots of information in real time.

The color of the upper gauges will indicate the trimming state of the jib, the bottom ones will indicate the trimming state of the main. Red means your sails are way too loose, yellow indicates too loose but close to good trim, green means correctly trimmed, and blue means your sails are trimmed too tight. When using the automatic trimming option the backlight will be orange and when the engine is started it will be grey.

The bottom left gauge (and the one on your hud) will tell you the apparent wind angle. This is the angle of your boat to the wind, relative to wind speed. For sailing fast this is a relatively important measure. When the AWA goes under thirty degrees you will be closing in on the dead zone of the boat relatively fast. There is no wind for the boat in this dead zone.

Boom angle/Jib angle should ideally be half the value of your AWA for proper trimming, both values can be found on the console, together with your boat speed, heading and the depth under the keel (the keel is physical, so you can get it stuck on the bottom in shallow water)

The lower console shows the state of your engine, how much throttle is applied and how much fuel you have left.

The default camera position for the Bandit 50/3 is a nearby 3rd person view, or “chase” cam, distance can be set by using the mouse wheel, and the camera will stay at the set distance. Alternatively mouselook can be used, where the hiked positions will compensate for the “heeling” of the horizon so you can keep it level and there is no need to crane your neck!

The Bandit 50/3 also has the CineCApe cinematic camera, for people who like to make movies and pictures (or a really challenging sailing experience!) say cam in chat to activate, and cam again to switch back. Alternatively toggling the camera will reset a camera view that broke on a sim crossing.

The Bandit 50/3 has many animations, in fact, nothing has been left static on this boat, steering, trimming, hoisting, most commands you give will result in instant action on your screen, and besides the sailing animations Bandit 50/3 offers a lot for your leisure, from lounging around on the boat to cuddling and even getting a bit naughty with your lover. The leisure menu can be accessed while sailing but when trimming sails, the boat might move your avatar. When moored, clicking the boat will bring up the animation menu.

The menu has two subsections, the singles and couples that contain the leisure animations, the system section is there to define the automated sets for the boat itself. If you want to adjust the sailing poses, do so in the system menu. The poses will be saved and the next time the boat changes sailing animations they will be aligned the way you want them to.

The boat comes with a TV and a radio in the main cabin

Annavision 4K TV, youtube based and can hold up to 10 presets, there are 4 switches on the TV, ON/OFF, FULL SCREEN, and UP and DOWN channel, if the media doesnt autoplay click the screen of the TV to force a start. To change the channels edit the boat, tick the box “edit linked” and click the TV, in contents tab edit the notecard “ApeTV Media URLs”

Anafunken portable radio, can hold 4 presets, to operate click one of the four preset buttons on the radio, to switch it off, click the OFF button. To change the channels edit the boat, tick the box “edit linked” and click the radio, in contents tab edit the notecard “ApeTV Media URLs”

Both the TV and the Radio come preloaded with some samples, proper showing may depend on your regional availability.

When editing, you can change the name of the boat in the name field, you cannot change the name in the description field; the Bandit 50/3 will stop working if you do.

You can also NOT change the name of the included dock,

The Bandit 50/3 has all mesh bits with modify permissions, in short this means you can re-texture the boat to your liking. Most textures you can apply directly to the boat (select the appropriate texture in your inventory and drag & drop it directly on the right spot on the boat). For some textures however a special procedure is needed.

These textures cannot be applied directly and need to be changed by voice commands: main1 & main2, jib1 & jib2, spin and bowsprit (the difference between main1 and main2 is the tell tales). You can change the textures of the ropes, but it is not recommended to do so. You’ll have to use both chat commands and manual editing to achieve a good effect.
Make sure you have copied your own new textures to a folder in your inventory. For the textures that cannot be applied directly, make sure you follow the next procedure:

1) For each texture, get the UUID.
2) You do this by right clicking the texture in your inventory and choosing Copy Asset UUID.
3) Rez the boat and stand next to it, do not sit on it
4) You can change the following textures: main1, main2, jib1, jib2, gen1, gen2, fgen, spin, boom
5) In local chat type: texture name uuid. So for instance if you want to change the main1 texture, type: texture main1 c1c8a5ce-48de-763e-f8ed-707f8b1ac7d1
6) Raise the sails to see the changes take effect

You can make your own textures for this boat. This boat comes with texture templates that are optimized just for this purpose. Check the box the boat comes in for the texturepack. Save these textures to your computer, edit them in your editing tool of choice, upload them back to Second Life and replace the textures like in the little procedure described above.

(commands available for the X version: main1, main2, jib1, jib2, gen1, gen2, fgen, spin, boom, fend1, fend2, dodge, bimi, deck, flag, hull, cush, cab1, cab2)

If you want to make your own huds or gestures, the boat listens on channel /29000 for the following commands: jibsheet+NR, jibsheet-NR, sheet+NR, sheet-NR, main, jib, spin.

For adjusting/adding/removing animations, the boat uses the AVSitter animations engine, and the AVpos notecard can be found in the contents of the boat, positions can be edited there (X, Y, Z notations for offsets and rotations relative to the root of the boat). Leisure/couples animations can be removed and their reference deleted from the NC, system positions cannot be removed. For adding animations the easiest way to go is get the AVSitter builders kit and use the setup tools, more information can be found on

Help! My boat is behaving in an unexpected manner, what can i do to fix it?

Bandit/TMS boats are complex simulators, running in a complex real time environment where you will pass through many servers on your daily adventures. Stuff can and will go wrong, of course there are several things you can do to make your experience as solid and pleasurable as possible,

NEVER rez a boat from your trash or Lost & Found, the boats are copy, meaning you can rez a fresh one before every sailing trip, delete it after use. If you want to use a modified a boat, rez a fresh copy, make your modifications, rename the boat, and take it back to inventory and remember where you put it, so you can rez a fresh copy every time you go sailing.

Your boat and your avatar look like they are solidly connected, but the Second Life infrastructure will handle them as separate things, this is most noticeable on sim crossings, normally both you and your boat will cross in a timely fashion and be rejoined in the new sim seamlessly, when for some reason one or the other takes too much time stuff starts to go haywire, therefor its important to match your avatar to your boat so you can minimize these occurrences.

For vehicles in general the time needed to cross properly is determined by the amount of code its running, and the core inventory size of the vehicle, there is not much you can change here, but it can help you determine where your vehicle falls on the spectrum, when you edit it go to contents tab, if that window takes a long time to populate you will probably have a slow sim crosser on your hands. The Bandit 50/3 falls in de MEDIUM category, meaning that most people will not need adjustments to their avatar.

For avatars the biggest killers on sim crossings are the amount of code (since we all have mesh avatars nowadays there are many many scripts hidden in your clothing and bodyparts, and of course the huds we wear like AO’s) and groups, SL needs to check all the rights on all the land and items in the sim you are crossing into against all your groups. Key point here to take away, don’t use an ultralight avatar to operate a heavy vehicle, and don’t use a heavy avatar on an ultralight vehicle, the goal is to match the average time both need to successfully simcross as close as possible.

Keep your minimap open at all times, make sure its properly configured and scaled up a bit, not only is it a great compass, it will show you if all the sims around you are properly loaded, have your crew do the same.

One of the most common bugs on simcrossings is the breaking of your camera, to reset, toggle the camera to Cinematic and back, say cam in chat, press escape, say cam again, If this is a regular problem one of the animations is broken in your cache, clear cache to resolve it.

If you have script errors after starting the boat you probably changed the text in the description field of the boat,

The hud can be slow in updating, when it doesnt connect properly, detach it, re-attach it,

Make sure you’re wearing the HUD when setting wind parameters like wind speed and wind direction. If the HUD can’t hear the boat, it wont pick up the settings.

If your avatar sits through the seats or in an uncomfortable way you probably forgot to turn off your AO

If the display color is slow in updating after using lock, engine or autopilot, make a tack to refresh it,

Most things can be fixed by mooring and restarting your boat.

Dutch for his patience and fabulous scripting work (in random order)

Rei for her great idea’s and insight in all things sailing, also for testing 🙂

Ape for the magnificent media players, and ApeFlush toilet!

And Macz, Margo, Serena and Knit for hammering on the boat during beta!

Oh yes, I totally forgot to mention; same as all Bandit boats, the 50/3 is chockful with goodies and creature comforts and all kinda funny stuffz. Flushing toilet! On a Second Life boat. 🙂

Orca’s journey ends in a borked sim crossing. Thank you LL. NOT!

Many thanks to Analyse Dean for sending me this fancy sailing machine. No, I wasn’t paid nor bribed for this purely accidental revue; Ana gave me the boat no strings attched. But you can count on me continuing the test and checking this Bandit out into the smallest detail. Maybe even later today, probably tomorrow.

PS: Don’t pay too much attention to the Stars’n’Stripes flag, wasn’t my attention to sail under a false flag. I really forgot to swap it with a more appropriate flag, as they come delivered within the 50/3 box. Is quickly done, so it won’t happen again. 😉


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